1.2: XYZ Coordinate Frame (2024)

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    We need a standard to be able to share a common language. The Cartesian coordinate frame lets us express the location of a point so that others can understand what we’re talking about.In this section, we’ll look at 2d and 3d coordinate frames.

    Vectors are usually described in terms of their components in acoordinate system. Even in everyday life we naturally invoke the concept of orthogonal projections in a rectangular coordinate system. For example, if you ask someone for directions to a particular location, you will more likely be told to go 40 km east and 30 km north than 50 km in the direction 37°north of east.

    In a rectangular (Cartesian)x-y coordinate system in a plane, a point in a plane is described by a pair of coordinates (x,y). In a similar fashion, a vector[latex]\vec A[/latex] in a plane is described by a pair of itsvectorcoordinates. Thex-coordinate of vector[latex]\vec A[/latex]is called itsx-component and they-coordinate of vector[latex]\vec A[/latex]is called itsy-component. The vectorx-component is a vector denoted by [latex]\vec A_x[/latex]. The vectory-component is a vector denoted by [latex]\vec A_y[/latex]. In the Cartesian system, thexandyvector componentsof a vector are the orthogonal projections of this vector onto thex– andy-axes, respectively. In this way, following the parallelogram rule for vector addition, each vector on a Cartesian plane can be expressed as the vector sum of its vector components:

    [latex]\vec A =\vec A_x+\vec A_y[/latex]

    As illustrated in the figure below, vector [latex]\vec A[/latex] is the diagonal of the rectangle where thex-component [latex]\vec A_x[/latex] is the side parallel to thex-axis and they-component[latex]\vec A_y[/latex] is the side parallel to the y-axis. Vector component [latex]\vec A_x[/latex] is orthogonal to vector component [latex]\vec A_y[/latex].

    1.2: XYZ Coordinate Frame (1)

    It is customary to denote the positive direction on thex-axis by the unit vector i and the positive direction on they-axis by the unit vector j.Unit vectors of the axes, i and j, define two orthogonal directions in the plane. As shown in the figure above, thex– andy– components of a vector can now be written in terms of the unit vectors of the axes:

    [latex]\vec A_x = A_x\underline{\hat{i}}[/latex]

    [latex]\vec A_y = A_y\underline{\hat{j}}[/latex]

    The vectors [latex]\vec A_x and \vec A_y[/latex] defined by the figure aboveare thevector componentsof vector [latex]\vec A[/latex] 1.2: XYZ Coordinate Frame (2). The numbers Axand Aythat define the vector components above are the scalar components of vector [latex]\vec A[/latex]1.2: XYZ Coordinate Frame (3). Combining the diagram above with the equations above, we obtainthe component form of a vector:

    [latex]\vec A=A_x\underline{\hat {i}} + A_y\underline{\hat {j}}[/latex]

    If we know the coordinates b(xb, yb)of the origin point of a vector (wherebstands for “beginning”) and the coordinates e(xe, ye)of the end point of a vector (whereestands for “end”), we can obtain the scalar components of a vector simply by subtracting the origin point coordinates from the end point coordinates:

    [latex]A_x = x_e - x_b[/latex]

    [latex]A_y = y_e - y_b[/latex]

    To specify the location of a point in space, we need three coordinates (x,y,z), where coordinatesxandyspecify locations in a plane, and coordinatezgives a vertical position above or below the plane. Three-dimensional space has three orthogonal directions, so we need not two butthreeunit vectors to define a three-dimensional coordinate system. In the Cartesian coordinate system, the first two unit vectors are the unit vector of thex-axis iand the unit vector of they-axis j. The third unit vector kis the direction of thez-axis, as can be seen below. The order in which the axes are labeled, which is the order in which the three unit vectors appear, is important because it defines the orientation of the coordinate system. The orderxyz, which is equivalent to the order i-j-k, defines the standard right-handed coordinate system (positive orientation).

    1.2: XYZ Coordinate Frame (4)

    In three-dimensional space, vector [latex]\vec A[/latex] 1.2: XYZ Coordinate Frame (5)has three vector components: thex-component [latex]\vec A_x = A_x\underline{\hat{i}}[/latex], which is the part of vector[latex]\vec A[/latex] 1.2: XYZ Coordinate Frame (6) along thex-axis; they-component [latex]\vec A_y = A_y\underline{\hat{j}}[/latex] , which is the part of [latex]\vec A[/latex] 1.2: XYZ Coordinate Frame (7)along they-axis; and thez-component [latex]\vec A_z = A_z \underline{\hat{k}}[/latex], which is the part of the vector along thez-axis. A vector in three-dimensional space is the vector sum of its three vector components:

    [latex]\vec A= A_x\underline{\hat{i}}+A_y\underline{\hat{j}}+A_z\underline{\hat{k}}[/latex]

    If we know the coordinates of its origin b(xb, yb, zb)and of its end e(xe, ye, ze) its scalar components are obtained by taking their differences, and thez-component is given by:

    [latex]A_z=z_e-z_b[/latex]

    MagnitudeAis obtained by the following equation:

    [latex]A=\sqrt {A_{x}^{2}+A_{y}^{2}+A_{z}^{2}}[/latex]

    This expression for the vector magnitude comes from applying the Pythagorean theorem twice. As seen in the figure below, the diagonal in thex-y plane has length [latex]\sqrt{A_{x}^{2}+A_{y}^{2}}[/latex] and its square adds to the square Az2 to give A2 . Note that when thez-component is zero, the vector lies entirely in thex-y plane and its description is reduced to two dimensions.

    1.2: XYZ Coordinate Frame (8)

    Source: University Physics Volume 1, OpenStax CNX, https://courses.lumenlearning.com/suny-osuniversityphysics/chapter/2-2-coordinate-systems-and-components-of-a-vector/

    The Cartesian coordinate frame is a right-orthogonal system. This will matter when we start looking at the right-hand rule in section 3.1. What is means is that when you draw two of the directions (say x and y), then z must go either up or down. We’ll get into that more, later.

    Key Takeaways

    Basically: The Cartesian coordinate frame gives us a way to communicate the location of a point in space. In 2-d we use [x, y] and in 3-d we also include z: [x, y, z].

    Application: If I am trying to walk across the room, I can walk in a straight line for 5 steps, or I can take 3 steps to the right and 4 steps ahead. If I wanted to describe the position of where I went in the Cartesian coordinate frame, it would be [3, 4] assuming x is to the right and y is straight ahead.

    Looking ahead: This will connect with everything we do in this class, especially with cross-products (1.5), torque (1.6), and equilibrium equations (everywhere).

    1.2: XYZ Coordinate Frame (2024)

    FAQs

    How do you find XYZ coordinates? ›

    Usually, the x-coordinate is measured along the east–west axis, the y-coordinate is measured along the north–south axis, and the z-coordinate measures height or elevation.

    What is the right hand rule in XYZ? ›

    Right-hand rule indicates the direction of the coordinate axes. When you hold the thumb, index finger, and middle finger of your right hand so that they form three right angles, then the thumb symbolizes the x axis, the index finger the y axis, and the middle finger the z axis.

    What is the 3d coordinate system XYZ? ›

    The Cartesian coordinates of a point in three dimensions are a triplet of numbers (x,y,z). The three numbers, or coordinates, specify the signed distance from the origin along the x, y, and z-axes, respectively.

    How do you plot XYZ coordinates? ›

    In the same way that we plot points in two-dimensional coordinate space by moving out along the x-axis to our x value, and then moving parallel to the y-axis until we find our point, in three-dimensional space we'll move along the x-axis, then parallel to the y-axis, then parallel to the z-axis until we arrive at our ...

    What is XYZ direction? ›

    The x axis is in the plane of the screen and is positive toward the right and negative toward the left. The y axis is in the plane of the screen and is positive toward the top and negative toward the bottom. The z axis is perpendicular to the screen or keyboard, and is positive extending outward from the screen.

    What is the XYZ coordinate rule? ›

    Spread the first three fingers of your right hand, as seen on the right. By virtue of the right-hand rule, your thumb becomes the positive x axis, the index finger, which is at a right angle from the thumb, becomes the positive y axis and the middle finger becomes the z axis.

    What is XYZ in axis? ›

    A three-dimensional structure. The x-axis and y-axis represent the first two dimensions; the z-axis, the third dimension. In a graphic image, the x and y denote width and height; the z denotes depth.

    How do you remember the XYZ axis? ›

    We all know xylophones are horizontal musical instruments! Take Y to be the acronym of a Yellow Building. Just imagine a tall yellow building. This will essentially help you to remember that the y-axis is the vertical axis whereas the x-axis is the horizontal axis.

    What is XYZ in rotation? ›

    If the x-axis is rotated by X degrees and y, z-axis by Y and Z degrees respectively, then how to find the rotation matrix. X Y Z are the angles by which each axis is rotated from the reference axis. For a single rotation of 45 degrees about z axis, X=45 Y=45 and Z=0.

    Is into page positive or negative? ›

    If the charge is positive and the magnetic field points into the page, the charge will follow a counterclockwise direction while a negative charge will follow a clockwise direction (apply the right hand rule).

    How do I enter xyz coordinates in Google Maps? ›

    In the search box, enter your coordinates. Here are examples of formats that work: Decimal degrees (DD): 41.40338, 2.17403. Degrees, minutes, and seconds (DMS): 41°24'12.2"N 2°10'26.5"E.

    What is XYZ system? ›

    XYZ is the Cartesian coordinate system used by all CAD software. Without going into the specific science and mathematics of the system, you can think of the X and Y as the typical environment you first experience when drawing a plan; 3D modelling takes this one step further with the inclusion of the Z axis.

    How to read xy coordinates? ›

    For a point in space, the x and y coordinates are written as an ordered pair, (x, y). The first number represents the point's position on the x-axis, and the second number represents its position on the y-axis. The coordinates can also be written as (x,y), without a space after the comma.

    How do you find your XYZ coordinates in Minecraft? ›

    You can also view your XYZ coordinates in Minecraft Java Edition (PC/Mac) by opening the debug window. To open the debug window, press the F3 key in Windows or fn + F3 key on the Mac. This will bring up the debug screen where you can see your current XYZ coordinates in the game.

    What is the distance formula for XYZ? ›

    Ans. In the three-dimensional coordinate system, the coordinates of a point A are represented as A (x, y, z). The point exists in an XYZ plane where x, y, and z represent the distance of point A from the Origin in X, Y, and Z coordinate axes, respectively. PQ = d = √ [(x2 – x1)2 + (y2 – y1)2 + (z2 – z1)2].

    What are the coordinates of XYZ format? ›

    There is no formal standard and several variations exist, but a typical XYZ format specifies the molecule geometry by giving the number of atoms with Cartesian coordinates that will be read on the first line, a comment on the second, and the lines of atomic coordinates in the following lines.

    References

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